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The Bottom Line Upfront 💡

Roblox Corporation $RBLX ( ▲ 0.78% ) has built something genuinely impressive: a platform where millions of creators earn real money building experiences for hundreds of millions of users. With 82.9 million daily active users spending 2.4 hours per day on the platform, powerful network effects, and a creator economy that paid out $922.8 million in 2024, Roblox represents the future of digital interaction. The company is finally showing financial progress with positive Adjusted EBITDA and strong free cash flow generation. However, at $122.69 per share, the stock is priced for perfection. Our DCF analysis suggests fair value between $20-$72 per share, making this a clear AVOID at current levels. Love the business, hate the price. Wait for a significant correction before considering an investment. 🎮

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Strata Layers Chart

Layer 1: The Business Model 🏛️

What Does Roblox Actually Do?

Think of Roblox as the YouTube of gaming, but instead of uploading videos, millions of creators build interactive 3D worlds and experiences. Founded in 2004 (making it older than Facebook!), Roblox has created something genuinely unique: a platform where the users create virtually all the content that keeps other users engaged.

Here's the genius of their model: Roblox doesn't make games. They make the tools that let other people make games. It's like being the landlord of the world's most popular digital mall, where millions of shop owners (developers) create experiences that attract billions of visitors (users) who spend real money on virtual goods.

The Three-Legged Stool 🪑

Roblox's platform rests on three core components:

  1. Roblox Client - The free app users download to explore experiences (think of it as your passport to the metaverse)

  2. Roblox Studio - Free creation tools that let anyone build experiences (the digital equivalent of LEGO blocks, but infinitely more powerful)

  3. Roblox Cloud - The massive infrastructure running everything behind the scenes (140,000+ servers across 23 cities worldwide)

The Money Machine 💸

The economic engine runs on Robux, their virtual currency that's like Disney Dollars but for the digital age. Users buy Robux with real money, spend them on virtual items and experiences, and qualified creators can convert earned Robux back to real cash through the Developer Exchange Program.

Here's where it gets interesting: of Roblox's 82.9 million daily active users ↗️, only about 1 million actually spend money. That's roughly 1.2% of users funding the entire ecosystem! The average paying user spends $11.48 per day, while the average across all users is just $0.14 per day.

Key Metrics That Matter 📊

Roblox tracks several metrics that tell the story of their platform's health:

  • Daily Active Users (DAUs): 82.9 million ↗️ - The heartbeat of the platform

  • Hours Engaged: 73.5 billion annually ↗️ (2.4 hours per user per day)

  • Average Bookings per DAU (ABPDAU): $0.14 ↗️ - How much money they make per user

  • Developer Exchange Participants: 24,500+ qualified creators ↗️ - The supply side of their content economy

The Creator Economy 🎨

This is where Roblox gets really interesting. They've built a genuine economy where creators earned $922.8 million in 2024 ↗️. When users spend Robux, the split typically works like this:

  • Creator gets 30% (if selling through the marketplace)

  • Seller/distributor gets 40%

  • Roblox keeps 30%

But if creators sell directly in their own experiences, they keep 70% while Roblox takes 30%. It's like the difference between selling on Amazon versus selling in your own store.

Layer 2: Category Position 🏆

The Competition Landscape

Roblox competes in what might be the most crowded digital space on Earth. They're fighting for attention against:

But here's the thing - Roblox isn't exactly like any of these competitors. They're part social media, part gaming platform, part creative studio, and part economic ecosystem. It's this unique positioning that makes them both defensible and vulnerable.

Network Effects = Competitive Moats 🏰

Roblox has built two powerful network effects:

  1. Content Network Effect: More users attract more creators, who make more content, which attracts more users

  2. Social Network Effect: Users invite friends, who invite their friends, creating organic growth

These network effects are real and powerful. With over 14 million active experiences and users exploring 21+ different experiences per month, the variety and social connections create genuine switching costs.

Global Reach vs. Local Competition 🌍

Roblox operates in 180+ countries with automatic translation into 16 languages. This global infrastructure is expensive to build but creates significant barriers to entry. However, they face different competitive pressures in different regions:

  • US/Europe: Direct competition with Fortnite, Minecraft, and TikTok

  • Asia: Tencent's dominance and different gaming preferences

  • Emerging Markets: Infrastructure challenges and payment method limitations

Layer 3: Show Me The Money! 📈

Revenue Breakdown 💰

Total Revenue (2024): $3.6 billion ↗️ (up 29% from $2.8 billion in 2023)

Geographic Split:

  • North America: $2.28 billion (63%) ↗️

  • Europe: $660 million (18%) ↗️

  • Asia-Pacific: $379 million (11%) ↗️

  • Rest of World: $282 million (8%) ↗️

The heavy North American concentration (with 59% specifically from the US) shows both the strength of their home market and the opportunity for international expansion.

The Revenue Recognition Puzzle 🧩

Here's where Roblox gets tricky. They don't recognize revenue when users buy Robux - they recognize it over the estimated lifetime of a paying user (currently 27 months). This creates a massive deferred revenue balance of $4.57 billion - essentially money already collected but not yet counted as revenue.

Think of it like a gym membership: you pay upfront, but the gym recognizes that revenue over the life of your membership. Roblox does this because virtual items can be held indefinitely, so they spread the revenue recognition over how long they expect users to stick around.

Layer 4: Long-Term Valuation (DCF Model) 💰

The DCF Reality Check 📊

Based on our discounted cash flow analysis, Roblox appears significantly overvalued at current levels, around $122.69 per share (as of October 8, 2025). Here's what the numbers tell us:

Conservative Scenario: $19.88 per share (-84% from current price)

Optimistic Scenario: $71.89 per share (-41% from current price)

Even under rosy assumptions about growth and margin expansion, the stock offers no margin of safety at current levels.

Key Valuation Assumptions 🔍

Conservative Case:

  • Revenue growth slowing from 25% to 8% over 5 years

  • Operating margins improving from -30% to +18% by 2029

  • WACC of 11.5% reflecting execution risks

Optimistic Case:

  • Sustained higher growth (25% to 13% over 5 years)

  • Faster margin expansion to 25% by 2029

  • Lower WACC of 9.5% reflecting network effects

What Could Change the Math? 🎯

The valuation is most sensitive to:

  1. Operating margin expansion - If they achieve 25%+ margins faster than expected

  2. International growth acceleration - Currently 37% of revenue from outside North America

  3. Monetization improvements - Getting more users to spend money

  4. Cost structure optimization - Reducing the 40% of revenue spent on R&D

Investment Recommendation: AVOID ⚠️

Target Price Range: $20-$72

Current Price: $122.69

Recommendation: SELL/AVOID

The company has strong operational metrics and improving fundamentals, but the current valuation assumes near-perfect execution for years to come. Even the most optimistic scenarios suggest significant downside risk.

Layer 5: What Do We Have to Believe? 📚

The Bull Case: Digital Utopia 🚀

For Roblox to justify its current valuation, you need to believe:

  1. The Metaverse is Real: Roblox becomes the dominant platform for digital social interaction, not just gaming

  2. Global Expansion Works: They successfully replicate US success in international markets

  3. Creator Economy Scales: The platform becomes the primary income source for millions of creators worldwide

  4. Monetization Improves: They figure out how to get more than 1.2% of users to spend money

  5. Operating Leverage Kicks In: Infrastructure costs grow slower than revenue, leading to massive margin expansion

  6. Regulatory Moats: Their safety investments become competitive advantages as regulations tighten

The Bear Case: Reality Bites 🐻

The skeptical view requires believing:

  1. Competition Intensifies: TikTok, Fortnite, and others successfully compete for attention time

  2. Growth Slows: User growth matures as they saturate their core demographic

  3. Regulation Hurts: Child safety requirements increase costs faster than revenue

  4. Creator Fatigue: Top creators migrate to platforms with better economics

  5. International Challenges: Cultural differences and local competition limit global expansion

  6. Monetization Ceiling: The 1.2% paying user rate represents a natural ceiling, not a floor

The Verdict: Impressive Business, Scary Price 🎭

Roblox has built something genuinely impressive - a platform where millions of creators earn real money building experiences for hundreds of millions of users. The network effects are real, the engagement is extraordinary, and the financial trends are improving.

But here's the thing about great businesses: they don't always make great investments at any price. Roblox is priced for perfection, assuming they'll execute flawlessly on international expansion, margin improvement, and competitive positioning for years to come.

The smart money waits for a better entry point. At $50-70 per share, this could be a compelling long-term investment. At $120+, it's a speculation on the metaverse thesis with limited margin for error.

Bottom Line: Love the business, hate the price. Wait for a significant correction before considering an investment, no matter how much your kids love playing Roblox. 🎮

AI-written, human-approved

Disclaimer: This guide is for informational purposes only and does not constitute financial advice, investment recommendations, or an offer or solicitation to buy or sell any securities. The information contained in this report has been obtained from sources believed to be reliable, but StrataFinance does not guarantee its accuracy, completeness, or timeliness.

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